![]() I am really just not sure why Luni wouldn't update the PC version when it took me less than 15 minutes to think of a solution and then actually commit such a solution. It really isn't that difficult once you figure out how. But then since I have the beta PC version which didnt cut out the modes yet, I basically compared the PC version and the PC no-battles version and made some changes accordingly to allow updating the PC beta version to the android latest version. The difference between the no-battles version and the android version, however, is a complete change of dependency libraries due to cutting out the battle mode (and several other modes) and advertisement module such that a simple file swap cannot be performed between the android and the no-battles version. It's just compiled with a different environment in mind so the compiled code has slight differences to accomodate the different architecture and still function the same. The flash code is completely the same between the two mobile versions. ![]()
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